About the Studio
We develop memorable gaming experiences that engage, educate and entertain your employees.
We focus on designing and building serious games and toolkits that empower your company's most important asset: your employees.
We work with clients who seek alternative ways for building cultures of purpose, learning new skills, facilitating engagement and challenge people to think differently.
Founders

HI!
I'm an Experience Designer and Architect, focused on solving problems through games.

HELLO!
I'm all about Interactive Technologies and Systems Thinking.
Gamification Products
SCALABLE | REPLICABLE | EXTENSIBLE
We combine instruction, practice and assessment into a fun to play experience.
Learning Games
Pre-boarding | On-boarding | Learning and Development | Location Independent Learning
Games for Engagement
Forging a strong link between personal and organizational growth.
Research Games
Unleash employees creativity! Toolkits to unpack and analize problems and power new strategies.
WORK PROCESS
How we develop and create our designs
We love working together with our collaborators and shaping all the different elements of a game in parallel.
- 1. Design Consultancy
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Free no obligation consultations.
- 2. RESEARCH
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Contextual Research / Ethnographic Reseach / Scenario Development / User Profiles
We want to get an intimate understanding of our client's context. This enables us to develop an appropiate, well-fit approach. An approach that matches your problem, your ambition and your culture.
- 3. CREATIVE STRATEGY
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Concept Development / Opportunity mapping / Scenarios
Based on research insights and through workshops with clients and stakeholders, or in internal teams,we develop opportunities into concepts that can be prototyped and tested.
- 4. Design Development
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Our design services iinclude: game design, illustration, graphic design, branding, infographics, photography, packaging
- 5. Prototype
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Prototypes are used to understand how well solutions can be used in their intended context, and to gauge the reaction and acceptance of the users, before launch.
- 6. Play Testing
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We test everything we make, directly with the end user of the product.
- 7. Production
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We use digital (3D printing, Arduino) and manufacturing technologies to create an easily multipliable product.
Portfolio
NN Onboarding Kit
COLLABORATION | | ENGAGEMENT | ORIENTATION | BIG PICTURE
Rethinking the orientation process of the new employees in a major insurance company - Over the course of 4 weeks, the game is designed to support new employees into navigating the company space, getting to know their collegues and learn the essentials about each department and company products.
Story of O - Spatial Narratives Game
CRITICAL PLAY | TIME | PSYCHOLOGY | STORYTELLING
The boardgame enables players to construct spatial narratives using their senses, emotions and memories. Applied in education and the practice of architecture, the gameplay reveals the complex relationship between reality and how we sense it through the feelings and associations they invoke in us.
'Lifeline' - A Palliative Hospice Guide
COMMUNICATION | ENGAGEMENT | ORIENTATION
A guide composed of two interconnected books, one for the patients and the other for the staff of a Palliative Care Hospice. The aim is to provide transparency and understanding of the inner workings of being in this system. This is the materialization of a design research that identifies new ways for experience design to help the hospice system.
'Play & Cook' - Recipes Generator Dice Game
GAMIFICATION | LEARNING | FOOD FUN
A fun way to get out of your cooking routine and find inspiration in every combination of ingredients. The elements are carefully picked so any combination can make a delicious, balanced meal.
Roll the dices >> Pick the veggies from the seasonal cards >> Cook!
latest posts
Contact
We are always looking for new cross-disciplinary designers, editors, do-ers and makers to join our team. We’d love to hear from you!